Author | zdg |

Submission date | 2011-09-05 14:49:55.116729 |

Rating | 6016 |

Matches played | 2505 |

Win rate | 62.71 |

Use rpsrunner.py to play unranked matches on your computer.

```
# counts the opponents hands and the wins/ties/losses of each hand
# keeps counts of only the last x played hands where x is currently 1000/5=200
# counts the # of times the hand was won and tied to predict the next one
# the value beats the key
beats = {'R':'P', 'P':'S', 'S':'R'}
# returns a weighted random choice of R, P or S
# default with no arguments is uniformly random
def rand_hand(probs=None,sum=None):
if probs is None:
return random.choice(['R', 'P', 'S'])
else:
if sum is None:
sum = probs['R'] + probs['P'] + probs['S']
if sum < 0.5:
return random.choice(['R', 'P', 'S'])
r = random.uniform(0, sum)
if r < probs['R']:
return 'R'
elif r < probs['R'] + probs['P']:
return 'P'
else:
return 'S'
def win(mine, other):
return mine == beats[other]
def play(mine, other):
if beats[mine] == other:
return LOSE
elif mine == other:
return TIE
else:
return WIN
# count the # of hands from i down to i_inf
# organize the counts by if win, tie or lose
def count_hands(i, i_inf, hand):
counts = [0, 0, 0]
for j in xrange(i, i_inf - 1, -1):
if op_hands[j] == hand:
counts[play(op_hands[j], my_hands[j])] += 1
return counts
# start
if input == '':
import random
ROUNDS = 1000
WIN = 1
TIE = 0
LOSE = -1
my_hands = []
op_hands = []
hands_played = 1
counts = {'R':[0,0,0], 'P':[0,0,0], 'S':[0,0,0]}
count_num = 0
output = rand_hand()
my_hands.append(output)
else:
op_hands.append(input)
i = hands_played - 1
counts[op_hands[i]][play(op_hands[i], my_hands[i])] += 1
count_num += 1
dist_sup = min(hands_played, ROUNDS / 5)
if dist_sup < count_num:
j = i-dist_sup+1
counts[op_hands[j]][play(op_hands[j], my_hands[j])] -= 1
count_num -= 1
predictions = {'R':counts['R'][WIN] + counts['R'][TIE], 'P':counts['P'][WIN] + counts['P'][TIE], 'S':counts['S'][WIN] + counts['S'][TIE]}
prediction = rand_hand(probs=predictions)
output = beats[prediction]
my_hands.append(output)
hands_played += 1
```